![]() Sometimes you’ll get surrounded by a ton of enemies and you get swapped to a weapon that only fires one bullet at a time. Some weapons are vastly superior to others, but the problem lies in its randomness. You’re going to always start with a lame simple pistol, but then it gets weird when you start getting really odd weapons, such as one that shoots bubbles, leaves, a tentacle or even one that shoots “bullets”, yes, the letters that make the word “bullets”. There’s another optional mechanic where you can toggle specific weapon drops, but these guns will require ammo, whereas your blessed randomized weapon(s) do not. Simply just be prepare to have your weapon swap on you at the most inopportune moments. There’s apparently some sort of system where you get better weapons based on combos, but this isn’t explained all too well, and honestly, there’s way too much going on screen at one time to even pay attention to details like that anyway. This sometimes works out in your favor, but can also severely hinder you at times as well if you get a terrible gun in the middle of a big battle or boss fight. ![]() That’s right, your gun is going to constantly be changing on you, and because this is a roguelike, it’s completely random. At the beginning of each run the Sorceress will bless your gun causing your weapon to change randomly into another type of gun after dealing a certain amount of damage, a set amount of time, killing a certain amount of enemies or running out of ammo. The other major change is what they tout as your blessed weapon. This singe room approach will at times make you feel claustrophobic and cramped, especially when bullets really start to fly, as there are traps to avoid and lots of pits that can kill you as well. This also means that most levels are quite basic, as there are different types of elevators with plenty of varying enemies and traps, but there’s not much else in terms of variety for level design. While some purists may not enjoy the drastic shift in gameplay, it works well and obviously makes sense narratively speaking. ![]() Exit the Gungeon on the other hand has you trying to escape on seemingly never ending elevators, making this a sidescrolling roguelike shooter instead. Of course the enemies won’t let you do so easily, so prepare to shoot your way out while you try and survive.Įnter the Gungeon was a top down adventure, exploring and surviving a series of interconnected rooms. This is the setup and smart way to setup the change in gameplay, as you’ll be trying to exit the Gungeon via elevators. Remember that time you entered the Gungeon and got a gun that could kill time? Well, turns out that in doing so the Gunslinger caused a paradox, fracturing time, so naturally the Gungeon is starting to collapse on itself. If you’re yearning for a challenging rougelike bullet hell, Exit the Gungeon might just be the spinoff you’ve been looking for, though fans of the original should be aware that the gameplay has shifted from its classic top down view to something drastically different, but there’s also plenty of fan service and details you’ll recognize from the first game. While some might not consider it a true sequel, and more of a spin off because of a drastic change in its gameplay, its cannon does take place directly after the concluding events of the first game. ![]() Here we are four years later with its pseudo sequel, aptly titled Exit the Gungeon. Back in 2016, a little indie roguelike amassed quite a following with the release of Enter the Gungeon for its addictive and challenging gameplay.
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